Dimensional Interference
You shouldn't be there. That is not your dimension. Now your dimension will try to pull you back, and the two will join together. You will be in a limbo between the two, but remember that they cannot overlap, as they cancel each other out.
Note: the game is not very optimized and is prone to lagging, if you have a lot of input lag I'd suggest you play in windowed mode.
Controls:
- Move: A-D / Arrow Keys
- Jump: Space
- Respawn (At the beggining): R
Mobile:
- There will be a warning saying that WebGL isn't supported in mobile, disregard it, it kinda works
- Go to pause menu (top left) and enable "Touch Controls"
- The slider on the left is for movement, the button on the right is to jump
Audio Credits:
Made for the GMTK Game Jam 2021. Theme: Joined Together. Made in 24 hours (didn't have a day), if you played it through to the end please let me know!
Changes after Jam:
- Added mobile support
- Tweaked intro and transition
- Added pause
- Fixed long coyote jump
Status | Released |
Platforms | HTML5 |
Author | Shlomito |
Genre | Platformer |
Made with | Unity |
Tags | Game Maker's Toolkit Jam, Short, Surreal |
Comments
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Input lag was a little problem but it's probably because i'm using a 11 year old laptop, other than that awesome game
Thanks!
Yeah the input lag is a problem on my shitty laptop too, but playing on windowed mode does help
I like the concept. The visual warping of the screen was cool, and then I realized it also changed gameplay. I'm not entirely sure how this fits the theme, but regardless, it is a unique and interesting platformer.
I tried my best to explain the mechanics in-game, and on the description of the game and entry of the jam, but yeah, it's a bit confusing
It was a very interesting idea and very well implemented, i loved the idea!!!
Thanks!
My favorite game so far, but I wish I could see where gray-world blocks would appear like I can see red blocks, and I wish there was less waiting around for the swap(maybe if the control was in the players hand).
you could lose a lot of progress at certain points but the platforming wasnt especially difficult so it was fine.
I wanted the switch to be unexpected, my original idea was actually to have it take a random amount of time between each one. But yeah it can be a little frustrating.
When the gray blocks dissapeared it was because they overlapped with red blocks so they "canceled out", but having a way of knowing where that happed would have probably been a good idea.
Thanks!
Really cool concept executed well too.
Thanks!
cool
thanks!